Tuesday, April 15, 2008

Concept for level design

I have chosen to focus on level design for this project. The following is a summary of some general things I would like to include in my project.

I enjoy puzzles quite a bit, so I hope to include quite a bit of problem solving. I intend to have the level itself be an obsticle to the players goal, which is to get to the end. Maybe you win a delicious cake, who knows. Some puzzles ideas to start: trigger puzzles (simple or complex), gravity puzzles, key fetching, moving boxes appropriately, jumping, and finally some mixtures of the previous. To go into more detail the player could activate triggers that control different gravity zones. In order to advance the correct triggers need to be activated. A series of puzzles can be done to reach a key that opens the next area or an alternate area. The alternate area may be shorter, or it might just offer a different type of challenge. Overall I would just like a few interesting and fun challenges for the player to complete.

1 comment:

Chris Thurman said...

Cake is a lie, but I had to change my idea so I was thinking about doing something like a skull at the end of the level like a treasure hunt thing. Tomb raider esk.